Export the High Poly sculpt from 3D Coat and then go to Knald to bake Height/Displacement, AO, Curvature, and whatever else I might need to the Low Poly OBJ.ĥ. Create new layer and merge visible to get all my sculpting layers to one layer. And, I also have a very hard time getting the auto re-topology working.ġ.
So, any tips to help with that would be appreciated. Automapping High Poly sculpts in 3D Coat often leaves me with a lot of seams. I want to get my work into Cinema 4D and render with Octane.īasically, I want to do a High Poly sculpt, texture it, and then get it into C4D. And, rendering in 3D Coat just isn't cutting it anymore (for what I'm trying to do, I think it is a nice feature overall).
I've been doing daily sculpts and so far I've kept my work completely in 3D Coat.